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Keyframes are responsible for interpolating between values over the course of your animation. keyframes use's keyframe engine. See Keyframes for more information. Keyframes objects should be constructed for each object being animated, such as each Viewport or Layer.

It's very straightforward to define new kinds of Keyframe classes, so only provides a few very popular examples.


All keyframe classes inherit from the Keyframes base class.

  • CameraKeyframes

All layer keyframe classes inherit from the LayerKeyframes base class. Each instance is associated with a layerId.

  • ScatterPlotLayerKeyframes

  • GridLayerKeyframes