Keyframes are responsible for interpolating between values over the course of your animation. Hubble.gl keyframes use luma.gl's keyframe engine. See luma.gl Keyframes for more information.
Keyframes objects should be constructed for each object being animated, such as each deck.gl
It's very straightforward to define new kinds of
Keyframe classes, so hubble.gl only provides a few very popular examples.
All keyframe classes inherit from the hubble.gl
Keyframes base class.
All layer keyframe classes inherit from the
LayerKeyframes base class. Each instance is associated with a deck.gl